Story: All the elements which end up being depicted, not
every event which happens, many things can be implied but never shown properly.
Plot: The chain of causation, these are the things
which actually happen within the story.
Narrative: The order in which events are revealed.
Events in a narrative can be revealed either first hand or
second hand. When a story is revealed first hand it is shown to the viewer by
the character from their perspective as the event unfolds to them. When an
event is shared second it is by characters who were at the event and directly
involved but not about themselves.
Narrative form, however, can be linear or non-linear. The
sequence of events will inevitably include diversions and delays to help create
dramatic tension or elongate the intended emotion evoked in a viewer.
Jenkins argues that this means that aspects of narratives
tend to be isolated from the computer
gameness of games. They may be delivered in the form of cut scenes. However not
all games tell a story e.g. Tetris or Minecraft.
I feel that Tetris and Minecraft do in fact have narratives although they are player driven narratives which are unique to each player. A story still unfolds around tetris, eg. "I was so close to losing and then that piece I'd been waiting for all game appeared! I cleared so much stuff and beat my previous high-score"
I feel that Tetris and Minecraft do in fact have narratives although they are player driven narratives which are unique to each player. A story still unfolds around tetris, eg. "I was so close to losing and then that piece I'd been waiting for all game appeared! I cleared so much stuff and beat my previous high-score"
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