Wednesday, 13 March 2013

BLOG TASK: Critical Games Bibliography


  • Three full-length books (use the UCS OPAC)
  • Three contributions to a book (use the UCS OPAC)
  • Three articles in refereed journals (use the Summon searchtool)

These are the references for my bibliography:

Costikyan, G. (2002) I Have No Words & I Must Design: Toward a Critical Vocabulary for Game. Proceedings of Computer Games and Digital Cultures Conference, ed. Frans Mäyr, Tampere: Tampere University Press.

Adams, E. (2003) Break into the game industry; How to get a job making video games. Emeryville (Ca): McGraw Hill/Osborne.

LeBlanc, M. (2006) Tools for creating dramatic game dynamics. In: The Game Design Reader: A rules of play anthology. MIT.

Jacobson, J. Hwang, Z. -Unreal Tournament For Immersive Interactive Theater Volume 45(1), pg 39 - 42, 3p

Nieborg, D. B., and Van der Graaf, S. (2008) "The mod industries?" European Journal of Cultural Studies, 11(2), pp.177-195.

Finkel, I. L. (2008) "On the Rules for The Royal Game of Ur". In I. Finkel ed. Ancient Board Games in Perspective. London: British Museum Press. pp. 16-32.

Turner, M.C., 2006. GAMES PEOPLE PLAY. Black Enterprise, 36(10), p.53

Wei, H., Bizzocchi, J. and Calvert, T. (2010) 'Time and Space in Digital Game Storytelling', International Journal of Computer Games Technology 2010 1-23

Williams, S.M, 1992. Simulation/Games for Learning : Journal of Sagset, Volume 22 , Kogan Page Ltd/Sagset.

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