- Three full-length books (use the UCS OPAC)
- Three contributions to a book (use the UCS OPAC)
- Three articles in refereed journals (use the Summon searchtool)
These are the references for my bibliography:
Costikyan, G. (2002) I Have No
Words & I Must Design: Toward a Critical Vocabulary for Game. Proceedings
of Computer Games and Digital Cultures Conference, ed. Frans Mäyr, Tampere:
Tampere University Press.
Adams, E. (2003) Break into the
game industry; How to get a job making video games. Emeryville (Ca): McGraw
Hill/Osborne.
LeBlanc, M. (2006) Tools for
creating dramatic game dynamics. In: The Game Design Reader: A rules of play
anthology. MIT.
Jacobson, J. Hwang, Z. -Unreal
Tournament For Immersive Interactive Theater Volume 45(1), pg 39 - 42, 3p
Nieborg, D. B., and Van der
Graaf, S. (2008) "The mod industries?" European Journal of Cultural
Studies, 11(2), pp.177-195.
Finkel, I. L. (2008) "On the
Rules for The Royal Game of Ur". In I. Finkel ed. Ancient Board Games in
Perspective. London: British Museum Press. pp. 16-32.
Turner, M.C., 2006. GAMES PEOPLE
PLAY. Black Enterprise, 36(10), p.53
Wei, H., Bizzocchi, J. and Calvert,
T. (2010) 'Time and Space in Digital Game Storytelling', International Journal
of Computer Games Technology 2010 1-23
Williams, S.M, 1992.
Simulation/Games for Learning : Journal of Sagset, Volume 22 , Kogan Page Ltd/Sagset.
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