Thursday, 14 March 2013

Computer Game Story Development


Traditional Story Telling

Traditional story telling methods are things like myths, legends, fables and fairy tales. These are all stories spread by word of mouth. Hieroglyphs and cave paintings are also traditional but only really because they are old although they are recorded.

Recorded story telling started back in ancient times with cave paintings and Hieroglyphs. Cave paintings were a ways for a caveman to tell a story about something he has done such as killed a huge beast or win a battle. Hieroglyphs were images carved or painted onto walls to tell the story of an Egyptian royal. These story telling methods are different to the legends and myths of the Grecian and Roman times because they were recorded for future generations to see rather than stories being told through generations and being exaggerated even more every time they’re told.

Myths are completely false stories; the main characters in myths are usually gods or supernatural heroes who will have never existed. The story will have been exaggerated to make them more interesting to listen to. Legends on the other hand are based on a real person but the story about them and the core elements of the story will have been changed through exaggeration or being lost in translation. Hercules is a legend, the story of a demi-god is probably all a load of lies but a man probably did exist called Hercules and he probably did fight some big animals but not to the exaggerated size of how the story tells them to be.

A fable is a story told using animals as characters who carry out human like actions. The
story element of fables are normally simplistic although each will contain a moral to take
from them. Normally told by adults to teach children the basics of right and wrong and to educate them on how they should live a good life. The fable of the Hare and the tortoise for example showed that the Hare may have been faster than the tortoise but because he rushed and got cocky the tortoise came through in the end and won the race which teaches a few morals, 'Slow and steady wins the race' being the main one that people take from it but personally what I take from that story is that hard work and dedication pays off and you can work hard for anything that you might want.

Traditional fairy tales by the Brothers Grimm were gruesome stories told of horrible creatures and magical things that are all trying to kill and eat little boys and girls but as they became more commercialised by Disney Fairy Tales have become inspirational stories for children to tell them that they can do whatever they believe they can do If they believe in themselves and what they're trying to do. The story of Cinderella for example, the poor girl with the wicked family marries the prince in the end. She got what she wanted despite her setbacks.

Contemporary Story Telling

Contemporary story telling methods are things like Radio, TV and Books. Things that have developed to make the same story widely accessible to more than one person.

Books, those things made of paper which really revolutionised story telling because it allowed all the fables, fairy tales, myths and legends to be written down and recorded so they didn't get exaggerated and changed any more. With books though came a new way of telling stories. Non-linear story telling where you could make decisions while reading to change the path you go along to reach the end of the story.

Radio was the first form of technology which was used to broadcast live storytelling. The war of the worlds broadcast is the most iconic story ever told on the radio. The broadcaster said that aliens had come down from the sky and started killing people which sent people into a state of panic. This is because nobody had ever heard a story on the radio before, only the news so when this was told everybody went crazy. The war of the worlds was later developed into a film.

Television is another contemporary story telling medium. TV allows directors to read stories and show their depiction of what they've read to other people. Films and live TV broadcasts have really changed the way stories are told today, on TV you can watch movies which tell stories which are separated into genre's and even on TV you have a lot of different channels dedicated to showing different shows. Soaps, dramas, action, adventure, romance, comedy. All of these story types which are all shown on a screen to many people. They all see the exact same thing as each other.

Stories in Games

Stories in games are told in multiple ways though, sometimes the story is told based around the environment and world that you set your characters in. Other times the stories are told around the characters and in the case of some games like Mario and Sonic the entire story is just one big McGuffin. If your world is set in the 1920's and your character is a futuristic space robot then that just won't make sense on its own although If you include a time machine in the story and maybe a McGuffin of 'An evil villain took you're girlfriend back in time with his minions' then it would make sense. Anti gravity battles could happen anywhere with the help of an anti gravity grenade or anything like that.

Game stories are pretty much split into two separate ways of telling stories and the kind of story you want to tell depends on the genre of game you're trying to create. For example in a shooter like call of duty or gears of war you're not going to want to make decisions or change the path of a character. You just want to blast through everything and be the hero. In a game like fallout though, a role playing game (RPG), you're going to want to change how the story plays out depending on the actions you make and the decisions you make. The enticing aspect of an RPG is that you can role play and live in a surreal world changing it as you make decisions within the game.

With games like Mario though there isn't much call for a story because it's the game elements themselves that are fun. You enjoy jumping around, collecting mushrooms and bouncing on peoples heads to kill them so the fact that you're constantly chasing the princess is fine. It's just a McGuffin, a story element to keep the game moving, In Mario the 

No comments:

Post a Comment