It's pretty
obvious that there is a huge imbalance between genders in gaming which has led
to segregation in a male-dominated industry.
The
imbalance between genders is very easily shown when you look at the statistics
of men and women working in the games industry throughout various roles both in
development and outside of development.
The number
of women who play games and how often compared to men though is very close,
this leads me to believe there are some psychological factors effecting which
games they play and how women see these games.
Men and Women on Playing Games
I read a
rather interesting article from The Daily Mail by Deborah Arthurs who finds
that women would "rather spend time playing on their gadgets than having
sex". That isn't really important
as far as this article goes. The key points I took from her article were that
she found women to play games more for relaxation whereas men would play for
competition. The fact that men compete and women relax, to me implies there are
some genetic and instinctual traits coming out from both genders when playing
video games. Males in almost all mammal species' are competitive because in
nature, that's how a male would acquire a mate. Women however, just need to
chill the fuck out! (I'm just kidding, nobody sue me for sexism! I was joking,
sort of.)
Women naturally experience more stress than men and chronic stress can lead to a breakdown in health. This could be why women consciously or subconsciously seek methods of relaxing themselves. Women statistically play more casual games, collectively, than any other game genre.
Women naturally experience more stress than men and chronic stress can lead to a breakdown in health. This could be why women consciously or subconsciously seek methods of relaxing themselves. Women statistically play more casual games, collectively, than any other game genre.
Segregation in The Market
The type of games played by each gender effects
how we design games for each target audience. If we know women prefer games to
be relaxing we would create games with soothing soundtracks, simple goals and
easy to pick up gameplay.
With men looking more towards competition in
games we would have to look at creating a more aggressive feel to playing the
game. Aggressive soundtracks to get players 'pumped' for playing and get more
blood flowing is a popular thing in male dominated titles such as Call of Duty,
Gears of War and Halo. What makes a game competitive though? Massively played
games such as League of Legends, Starcraft, and Halo (2&3) all have pretty
huge skill gaps between players and as such, ranking systems.
As soon as you introduce a visible ranking
system to a game, players will always compete for the highest rank.
I remember playing a game called 'Puzzle
Pirates' which I feel hit the nail on the head when it comes to drawing in both
male and female players. The game had a visible ranking system which held
experience and skill separate very well. The game was casual enough with all
the puzzling and simple games which really were easy to pick up and play
although it allowed players the opportunity to compete with eachother. Puzzle
PIrates offered brightly coloured, cartoon styled graphics and a soothing
soundtrack. As a male, I would love sailing around, taking over other peoples
boats and stealing their 'booty' although I can see how you could enjoy the
exact same action purely because the entire game is based around puzzling.
Sword fights, ship fights, fist fights and anything aggressive in the game was
all dictated by your performance in comparison to your opponents puzzle
abilities.
Deborah Arthurs (2011) Women play computer
games just as much as men - and they prefer gaming to sex, survey reveals. In:
Daily Mail 14th July 2011: http://www.dailymail.co.uk/femail/article-2014821/Women-play-games-just-men--prefer-gaming-sex-survey-reveals.html
Twitter Follow my personal tweets!
Deviant Art My Artworks.
No comments:
Post a Comment