The first part of Games Britannia was intriguing and opened
my awareness towards a lot of interesting old ideas which shaped how games are
designed and played today. Games Britannia: Part 2 was focused more, towards
the beginning, on how board games can be used for educational purposes and
teaching children manners.
Commercialized games such as 'Mansion of Bliss' and 'Mansion
of Happiness' were aimed to bring children out of their juvenile minds and help
them mature quicker through playing board games.
Monopoly
Monopoly is a great example of a modern board game based on
an older game called 'The Landlords Game', designed by Elizabeth Magie, which
was a game designed to show and bring focus to the land grabbing and renting
system. The theme of money, property owning and taxing players for landing on
your properties, however, actually drew people in as it was a great way of
escaping and playing the role of one of the land owners they were almost slaves
to.
War on Terror
Probably my favorite segment of this part though was the
cover on the commercial moral board game 'War on Terror' in which the aim of
the game was to obtain global domination through the liberation of other
countries. In the game, players can choose to either fund or fight terrorism.
Funding terrorism is obviously the easiest way to quickly conquer countries.
The game wasn't designed to justify the funding of terrorism but to help people
understand that funding terrorism causes other complications. People began to
understand the choices which lead to the decision to fund terrorism. A soldier
actually sent a letter from Iraq to one of the designers in the show
questioning why he was a part of the war once he'd played the game.
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